Larger foes have to be finished off with a quick time event sequence, while others require specialised equipment. The combat here is fundamentally the same as ever, with the Blades of Chaos (well, Blades of Exile now) dispatching minor enemies with just a few mashes of the face buttons. Although often compared to roaming beat ’em-ups such as Devil May Cry and Bayonetta, God Of War has always had its own slower, more methodical style. On those terms it succeeds very well, albeit with an army of tweaks and refinements rather than revelatory changes. Instead it merely seeks to carve it out on a larger scale: better graphics, more and larger enemies, and bloodier combat. If the plotting seems predictable, if not outright repetitive, it’s because this is not a game that’s very interested in varying the formula already established on the PlayStation 2.
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